sebastian lester discusses scene
“Amongst all existing type faces only Grotesque fits spiritually into
our time,” wrote Tschichold 75 years ago, and though he relaxed his view
seven years later, it seems the sentiment might apply just as strongly
now as then. We appear to be living through another great age for the
sans-serif form; though the archetypes have not faded away – Futura,
Gill Sans, Helvetica, and Univers continue to be used widely – several,
prominent designs have recently been issued. These include, among others,
FF Bau, ITC Conduit, FF DIN, Gotham, Knockout, FF Scala Sans, and Solex.
An important addition to this group is Sebastian Lester’s
Scene. An
amalgam of sorts; kith and kin of DIN, and more distantly, Eurostile,
it is less affected than either, and quite probably, more versatile.
Available in regular and italic in six weights, and accompanied by an
assortment of alternate forms, Scene is – just as advertised – eminently
clean, open, and highly legible.
I was fortunate enough to discuss with Sebastian his latest release;
my questions and his answers follow.
JC: What factors might be responsible for the renaissance of the industrial
sans, and where does Scene fit in?
SL: I guess the renaissance is partly a backlash to the popularity of extremely
experimental aesthetics in type design that spanned most of the 90’s. But I
think it’s also about functionality. Generally speaking, sans serif designs
tend to be better choices for use on screen than most serif or “grungey”
counterparts for example. They’re inherently more robust and versatile in
this environment.
There is something grounded and direct about sans serifs as well. They’re
perceived, with some justification, as conveying “modern”, “professional” and
“reliable” values well. Some do this better than others.
I think Scene fits comfortably into this genre. It was a two year labour
of love. If you design type 8 hours a day for a living and then sometimes
work 8 hours a day doing it recreationally afterwards then it can’t really
be anything else!
The constraints I imposed on myself meant that the typeface was never going
to push any boundaries. It was intended to be a clean, modern, highly legible,
easy-to-use, and aesthetically pleasing typeface family. That was the intention.
Whether it’s achieved these things is something for conjecture. I’m personally
very happy with the design. I got a lot of honest feedback from some very
talented people whose opinion I respect a great deal in the development
process, which was invaluable.
I’d cite its main influences as Boo Gothic (a custom typeface designed at
Monotype by Robin Nicholas), the ubiquitous DIN and various other designs
I’ve grown to appreciate over time. Someone told me they thought that it
looked like a modern take on News Gothic, which I can see.
JC: What design process did you follow in Scene’s development?
SL: I wrote a list of all the qualities I’d want in a typeface for corporate
identity use. I then set about figuring out how to achieve them. I
started with sketches. I’ve been immersed in corporate typeface design
on a daily basis for quite some time now, so I’m constantly confronted
with what clients want and don’t want from typefaces intended for this
kind of use. It’s been illuminating and helpful.
JC: Your previous faces – Equipoize Sans and Serif, Cuban, and Zoroaster –
are relatively adventurous when compared to Scene. Was it difficult to
design and produce a more restrained face, or was it a welcome new direction?
SL: I saw it as a welcome new direction certainly. Sans serifs are
deceptively simple in appearance as you know. You can’t hide bad
drawing or structural flaws in a design behind elaborate serifs or
pseudo experimental aesthetics. You have to work towards a real
purity of form.
JC: Scene is an expansive family. Nonetheless, are there any immediate
plans to extend the face even further (e.g., additional widths, small
caps, extra characters)?
SL: Yep. In fact I’m currently developing symptoms of sleep deprivation
and a nervous twitch working on two other widths of Scene – condensed
and compressed. I’m really happy with how they’re shaping up.
I spent a great deal of time deliberating about the overall width of
the characters. An “economy of space” over “maximum legibility” conundrum,
effectively. I settled on designing three widths and releasing the widest
version first.
Scene is available through Agfa-Monotype.
20-January 2003